Teaching Forms Systematically: How I Created a Self-Paced Course on Web Form Design

Instructional Design

Interaction Design

UI/UX Design

Duration

6 months, Spring 2026

Team
  • 1 Instructor (me)

  • 1 Instructional Designer

  • 1 UX Writer

  • Video Team

  • Design Team

Company
What I did
  • Qualitative research (interviews)

  • Secondary research

  • Course structure design

  • Instructional scripting

  • Iterative content refinement

Problem

Taking on a new challenge: becoming an instructor

NN/G Self-Paced Courses page

Here's what surprised me during the research phase: I thought designers struggled with visual choices (Should a form be single page or multi? Where do labels and placeholder text go?).

But when I talked to practitioners, they told me the real challenge was different. They struggled to explain their form decisions to developers, product managers, or stakeholders.

They lacked a shared language and framework for reasoning through form design choices.

That insight became the foundation for everything I created. This wasn't going to be a course about form aesthetics or trends. It was going to be a course about systematic thinking, giving designers a framework they could use to make decisions and communicate the reasoning behind those decisions to anyone on their team.

Research & Strategy

Understanding what designers actually struggle with: communication, not aesthetics

I started by conducting targeted interviews with UX practitioners to validate what I thought I knew. I asked them: What's hard about designing forms? What trips you up? What do you wish you understood better?

The answers pointed to a communication gap. Designers were making decisions in isolation, without a clear way to involve developers early or explain trade-offs to stakeholders. It wasn't a knowledge problem; it was a language problem.

From there, I did deeper research through design forums, case studies, and secondary sources to understand the full scope of form design challenges. I synthesized what I learned into a clear framework to teach learners: Explain → Demonstrate → Test.

1

Explain foundational concepts

2

Demonstrate with examples

3

Test learner understanding

This wasn't just my framework; it's a well-established instructional design approach designed by the NN/G instructional designers. But it was the right structure for teaching designers how to think about forms.

I decided the course would be organized around five key stages of form design:

  1. Plan

  2. Write

  3. Design

  4. Test

  5. Analyze.

Each stage would connect to real stakeholder conversations and decision-making moments. The course wasn't teaching designers to memorize best practices. It was teaching them to reason through problems using a systematic approach that they could defend to anyone.

Instructional Design Process

Structuring, scripting, and refining 38 video lessons

Planning & Structure

Before I wrote a single script, I spent time understanding who would take this course and what they needed to actually do with the knowledge. I went through four iterations of the course outline, each time refining how concepts built on each other, how theory connected to practice, and where examples should live.

Google Doc where I listed all learner needs, course outcomes, and structured the course outline.

I defined the course structure around a central question: How do you make informed form design decisions and explain your reasoning to collaborators? Everything flowed from that and ending up with 6 sections for the overall course outline:

0

The Building Blocks of a Good Web Form

1

Deciding What to Ask (and What Not to Ask)

2

Asking Clean, Clear Form Questions

3

Web Form Interaction Design: Controls and Errors

4

Designing the Flow through Your Form

5

Finalizing, Delivering, and Evaluating Your Forms

Note

Due to confidentiality agreements and the proprietary nature of NN/G's paid offerings, I'm unable to share specific course content or detailed curriculum materials. However, I can speak to the instructional approach and process that shaped the work.

Scripting Philosophy: Show the HOW

Once the structure was locked, I started scripting 38 instructional video lessons. This is where my instructional design philosophy came to life.

Preview of section 3's script

I learned early on that explaining what to do wasn't enough. I needed to show designers how I would approach a problem as someone with deep expertise in forms.

For example, when teaching how to select the right input controls for a form, I didn't just explain the theory. I walked through a real medical intake form scenario, showing step-by-step how I'd make decisions and why.

Medical intake form example within the course script

The goal wasn't to teach them one specific form; it was to teach them a way of thinking they could apply to any form.

This "explain and demonstrate" approach required deep research into each topic, finding real examples, understanding edge cases, and articulating the reasoning behind best practices. I wanted designers to understand not just what forms do, but why certain decisions matter and how to explain that to their teams.

Iteration & Collaboration

I worked closely with Tanner, NN/G's instructional designer, who served as my reviewer and guide. Over multiple rounds of refinement, Tanner provided approximately 800 comments on my scripts. These weren't just small tweaks. They were substantive feedback pushing me to be clearer, more practical, more grounded in real design scenarios.

The feedback loop was intense. Tanner would ask: "Why should a designer care about this?" or "How would you actually do this on a real project?" Those questions forced me to move beyond theory into the reasoning that makes a decision stick.

Process flow of the iteration process

Production & Prior Experience

One thing that accelerated this work: I've been creating instructional content before. I have a background in commercial photography and videography, and I spent time at my previous company teaching people about 3D printing on camera, via YouTube. I understood on-camera presence, pacing, how to write for the ear, not the eye, how to work with teleprompters and lighting equipment.

This wasn't my first time figuring out how to communicate complex concepts in video format. I could focus entirely on what I was teaching rather than learning how to film at the same time.

Camera view of me during filming

The production setup itself was a constraint worth noting. NN/g shipped a full filming kit to my home: professional lighting, camera, teleprompter, audio equipment, and I had to set it all up in my boyfriend’s living room, learn the technical workflow, and then film 38 videos solo. 

For many speakers, this would be overwhelming. But because I'd worked with professional video equipment before, I could focus on content quality and on-camera delivery rather than troubleshooting gear. The video team handled post-production; I handled content and scripting.

Filming kit (left), my view during filming (center), lighting equipment and overall set up (right)

Learnings & Impact

How instructional design shaped my understanding of design

The Real Challenge

Working through this project clarified something fundamental: the biggest gap in form design isn't aesthetic knowledge, it's the lack of a shared framework between designers and the rest of their team. When I talked to practitioners, they weren't asking "Should this field be a text input or a select dropdown?" They were asking "How do I convince my developer that this approach is better?" and "How do I explain this to my product manager?"

By teaching designers to reason systematically through form decisions — understanding who the stakeholders are, what the business needs, what the constraints are, how to measure success — I was giving them language to have those conversations.

My Growth

Creating this course forced me to articulate things I understood intuitively as a designer but had never had to teach. I learned that being an instructor is a form of design in itself: you're designing learning experiences, not just interfaces. You're deciding what to emphasize, what to leave out, how to sequence ideas so they build on each other, where to show real examples so theory becomes tangible.

This project expanded how I think about my role at NN/G. I'm not just supporting the video team's production. I'm helping create the intellectual content that educates the UX community.

Potential Impact

The course launches in late May 2026 with both the production and design team finalizing the lessons.

Course title card designed by the design team

The course includes 38 video lessons, 5 hands-on practice activities where learners apply what they've learned, and assessment questions designed to reinforce key concepts.

The learners who complete this course will be able to:

  • Make informed decisions about form structure, copy, and interaction design

  • Understand how their form decisions affect different stakeholders

  • Articulate the reasoning behind their design choices in a way that convinces their team

  • Apply a systematic framework to form projects of any scale

Even though the course isn't live yet, the intellectual work is done. The content is scripted, refined, and ready for production. I've solved the design problem: How do you teach designers to think systematically about forms?

Final Reflection

Becoming an instructor taught me more about design than I expected. It forced me to get specific about why things matter, not just how to do them. It showed me that the real value in design isn't always the visual: it's the framework you give people to make decisions.

I'm launching this course in late May. I'm excited to see how designers use it, and what they're able to accomplish once they have a shared language for talking about forms with their teams.

NN/G's Self-Paced course library

About the Team

Couldn’t have done it without guidance from my mentors!

Special thanks to all my mentors: Tanner for being such a patient instructional design expert and reviewer, Huei-Hsin for building a strong foundation and always answering my questions, and Megan for being a supportive mentor and providing in-depth insight on handoff.

And thank you to all the practitioners who helped me along the way, friends and family that supported me, and a special thanks to Leon for lending me his studio to film. I love you all!

Thanks so much for visiting!

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Copyright © Claire Jen, 2026. All Rights Reserved

Thanks so much for visiting!

Copy Email

Copyright © Claire Jen, 2026. All Rights Reserved

Thanks so much for visiting!

Copy Email

Copyright © Claire Jen, 2026. All Rights Reserved